Categories: News

The new classification of Chinese online games is tricky

On December 16, Zhang Yijun, the first vice chairman of the China Association of Audio, Video and Digital Publishing, released the group standard of “Age Tips for Online Games” at the 2020 annual meeting of China’s game industry.

The standard is mainly composed of three parts. The identifiers of appropriate age tips are based on three different ages, namely, green 8 +, blue 12 + and yellow 16 +, yet 18 + age group is not included, which is obviously different from the general game rating system.

The standard specifies the basic requirements for the use of identifiers. The standard clearly defines the download channel, display time, size ratio and update frequency of identifiers, and makes necessary specifications for the behavior that may deliberately obscure the use of identifiers and prompts, in order to maintain the authority, unity and real-time performance of identification standards.

The standard defines the specific use scenarios of identifiers, that is, age prompts must be placed in a prominent position in the game product interface, including but not limited to the game’s official website, client registration, login nodes, game payment interface and promotional videos, advertisements, etc., in order to highlight the visibility and visibility of the logo in the game product.

The classification of cultural content in China has been controversial because of its slow introduction and lack of professional operation. This online game classification standard, due to obvious reasons, still appears stupid and meaningless. Some players and practitioners think that this rating standard is ridiculous and has little executive value.

Sprinter

Living in Beijing, China. Chinese. Record Chinese stories in pandayoo.com . zhouyu@pandayoo.com

Published by
Sprinter

Recent Posts

The Biem.L.Fdlkk Story: Building a Chinese Luxury Powerhouse from Scratch

Go inside the entrepreneurial epic of Biem.L.Fdlkk. Learn how founder Xie Bingzheng transformed an acquired…

1 week ago

JNBY: The Untold Story of China’s Enigmatic Fashion Empire and Its Visionary Founder

Go deep into the story of JNBY, the Chinese fashion label that captured a generation.…

1 week ago

How “Squishy Toy”(捏捏乐) Became a Multi-Billion RMB Business in China

The Chinese consumer landscape has recently been captivated by a seemingly simple product: "捏捏乐" (Niē…

2 weeks ago

From Farm to Flashpoint: Unpacking China’s Dominance in the U.S. Chicken Feet Trade Dispute

Uncover the intricate details of the U.S.-China trade dispute over chicken feet. This article analyzes…

2 weeks ago

Xiaomi at 15: Strategic Leap with YU7 EV, In-House Xuanjie O1 SoC, and AI-Powered Ecosystem

Xiaomi celebrates 15 years with major strategic reveals: the YU7 electric SUV, the self-developed Xuanjie…

2 weeks ago

Beyond Strings: How LiberLive C1 & Unknown Planet Redefined the Guitar from China

Explore the rise of the LiberLive C1, a groundbreaking stringless guitar by Unknown Planet. This…

2 weeks ago