Okay, grab a virtual cup of coffee (or maybe some Longjing tea, since we’re setting the scene here in China), and let’s talk about something you probably don’t associate with the company behind TikTok: hardcore video games.
I’m writing this from my apartment here in China, where the digital landscape moves at lightning speed. As an American expat running a blog focused on demystifying modern China for folks back home, I spend a lot of time observing the tech giants. And while everyone knows ByteDance as the behemoth parent company of TikTok, fewer realize it’s been making a serious, albeit incredibly turbulent, push into the massive global gaming market.
This isn’t just about casual mobile time-wasters anymore. We’re talking major investments, big-name hires, AAA ambitions, and a strategy that’s shifted more dramatically than Shanghai weather. If you thought the tech wars were just about social media feeds and e-commerce, think again. ByteDance wants a piece of the $200 billion+ gaming pie, and its journey has been nothing short of a rollercoaster. Let’s unpack the saga of ByteDance Games – the rise, the fall (or was it a strategic retreat?), and the surprising reconstruction happening right now.
Chapter 1: The Blitzkrieg – When ByteDance Tried to Buy the Gaming World
It feels like ages ago in tech years, but ByteDance’s serious gaming ambitions really kicked off around 2017-2018. Initially, founder Zhang Yiming wasn’t even a gamer – a fact often repeated in tech circles here. He famously described himself as disciplined, eschewing games and cards. But even a “moral paragon,” as his colleague once jokingly called him, couldn’t ignore the sheer scale and potential of the gaming industry, especially when you command the attention of billions of eyeballs through apps like Douyin (China’s TikTok) and the international version of TikTok.
The initial strategy was classic ByteDance: move fast, leverage traffic, and don’t be afraid to spend. They started by building distribution channels and dabbling in hypercasual games under the banner of Ohayoo, releasing over 150 titles like My Kung Fu is Special (我功夫特牛) – some even pulling in respectable revenue (one reportedly hit over 600 million RMB, roughly $85M USD, in a year). But hypercasual wasn’t the end game. It was just the appetizer.
The main course involved flexing what the Huxiu article aptly calls “钞能力” – “cash ability.” Starting around 2019, ByteDance went on a shopping spree, mimicking Tencent’s playbook but arguably with even more aggression at times. They weren’t just investing; they were acquiring studios and talent wholesale:
By its peak, ByteDance’s gaming division, primarily operating under the brand Nuverse (known as 朝夕光年 – Zhaoxi Guangnian – domestically), had ballooned. We’re talking over ten studios, multiple publishing arms, and connections to nearly 30 game companies. They had studios dedicated to massive online games (like Shanghai Wushuang), classic IP adaptations (101 Studio), and RPGs (Beijing Oasis). The message was clear: ByteDance was serious, and it was using its immense resources – both financial and its unparalleled user traffic from Douyin/TikTok – to brute-force its way into the top tier of gaming.
Chapter 2: The “Earthquake” – When Ambition Met Reality
The high-speed expansion, however, hit some serious roadblocks. The Chinese government’s crackdown on gaming licenses (“版号” – bǎnhào) starting in 2021 significantly slowed down domestic releases for everyone, including ByteDance. But the issues ran deeper.
Despite the massive investments and the hype, ByteDance struggled to produce consistent, large-scale hits from its internal studios that could truly challenge the dominance of Tencent and NetEase in China, or stand shoulder-to-shoulder with global giants. While some games performed decently – One Piece: Burning Blood (航海王热血航线) hit the top 10 grossing charts in China initially, and Crystal Core (晶核) had a strong launch in July 2023 – none became the kind of breakout, long-lasting phenomenon ByteDance seemed to be banking on. Titles like The Tale of Food (花亦山心之月) and HeatBlood Basketball (热血街篮), despite receiving significant resources, reportedly didn’t quite live up to expectations.
As one source close to ByteDance told reporters, the strategy under then-CEO Liang Rubo (who took over from Zhang Yiming) began to shift. The feeling was that the gaming division had become “large but not comprehensive” (大而全 – dà ér quán), spreading resources too thinly across too many unfocused projects. Compared to the massive, reliable revenues from Douyin and its burgeoning e-commerce business, the return on investment (ROI) from gaming simply wasn’t cutting it. The “move fast and break things” approach, while effective for scaling social apps, wasn’t necessarily translating well to the long, complex, and creatively demanding cycles of AAA game development.
This culminated in what many in the industry called the “ByteDance gaming earthquake” (字节游戏大地震) in November 2023. ByteDance announced a massive restructuring and downsizing of its gaming operations under Nuverse/Zhaoxi Guangnian.
It looked like a dramatic retreat. Many observers wondered if ByteDance was throwing in the towel on its grand gaming dream. But as is often the case here, the reality was more nuanced. This wasn’t a complete exit; it was a painful, strategic consolidation.
Chapter 3: Enter the Fixer – Zhang Yunfan and the Rebuilding Phase
Just when the dust seemed to be settling, ByteDance made another surprising move. In May 2024, they brought in a seasoned industry veteran, Zhang Yunfan (张云帆), to lead the reconstituted gaming division.
Zhang Yunfan is a well-respected figure. He was previously the President of Perfect World’s gaming business and also operated as an investor. His arrival signaled a potential shift in philosophy. Unlike the previous focus, which some insiders felt relied too heavily on pouring resources and traffic (“大力出奇迹” – dàlì chū qíjì, roughly “brute force creates miracles”), Zhang Yunfan publicly emphasized a different approach.
In interviews and podcast appearances (like one on “知行小酒馆”), he stressed the importance of “people” as the core asset in creative industries like gaming. He highlighted the crucial role of producers’ judgment, the need for careful consideration of team capabilities and market trends, and cautioned against blindly chasing fads. He spoke of avoiding “greed and arrogance” and focusing on building a “virtuous cycle” through continuous improvement and sound management. He even mentioned divesting from his personal investments in gaming companies to avoid potential conflicts of interest and fully commit to the ByteDance role, stating, “You can’t have it both ways… wanting to do one thing well requires giving up other things.”
His appointment wasn’t just symbolic. The past year (late 2023 to late 2024) has seen a quiet but determined rebuilding effort under his leadership:
ByteDance Games wasn’t dead; it was being rebuilt, seemingly with a more focused, pragmatic, and talent-centric approach.
Chapter 4: The Arsenal – What’s Cooking in ByteDance’s Game Studios Now?
So, what does ByteDance’s gaming portfolio look like after the earthquake and during this reconstruction? Based on the reports from late 2024 and early 2025, it’s still surprisingly broad and ambitious. Let’s tour the key locations:
Across the board, the scale remains impressive. One report from April 2025 claimed ByteDance Games now oversees over 40 projects, with at least 28 yet to be released, spanning MOBA, card games, SLG, shooters, MMOs, and simulation.
Chapter 5: Strategic Shifts – Reading the Tea Leaves of the New Game Plan
Looking at this whirlwind of activity, what can we deduce about ByteDance’s new strategy under Zhang Yunfan? Several trends emerge:
Chapter 6: The Billion-Dollar Question – Is an IPO Back on the Table?
With this level of activity and investment, the inevitable question arises: is ByteDance planning to spin off its gaming division via an IPO?
Rumors flared up intensely in April 2025. Media reports, citing multiple independent sources, suggested ByteDance was actively considering packaging Nuverse (Zhaoxi Guangnian) and Moonton into a single entity for a public listing, potentially targeting Singapore, Hong Kong, or even the US (though geopolitical tensions make the US seem less likely to some observers).
The rationale? Scale and potential value. Analysts estimated the combined entity’s annual profit could be around 2 billion RMB (approx. $280M USD), heavily driven by Moonton’s estimated $200M USD contribution (mostly from MLBB). Revenue was placed in the 10 billion RMB tier (around $1.4B USD), making it a strong contender for the #4 spot in China behind Tencent, NetEase, and miHoYo. Based on typical gaming company P/E ratios (15-30x), this could imply a valuation anywhere between 30 billion and 50 billion RMB ($4.2B – $7B USD), potentially higher given future growth prospects and synergies with the ByteDance ecosystem.
However, just as quickly as the rumors spread, an official ByteDance Games spokesperson shut them down, stating curtly: “No plans for an IPO at this time” (目前暂无上市计划).
So, what’s the real story? It’s likely complicated. An IPO could provide dedicated capital for the gaming division, unlock value, and offer liquidity for employees with stock options. But challenges remain: Would ByteDance group options convert? Would the market value the entity fairly given the recent turbulence and current economic climate? How independent would it truly be from the parent company? For now, the official stance is no IPO, but given the scale and the history of tech giants spinning off divisions, it’s a rumor that will likely resurface.
Conclusion: Down, But Far From Out
The saga of ByteDance Games is a fascinating case study in ambition, strategy, and the harsh realities of the hyper-competitive gaming industry. They stormed onto the scene with immense resources and disruptive potential, stumbled, underwent a painful but necessary restructuring, and are now quietly but determinedly rebuilding under new leadership with a seemingly more focused, global, and long-term strategy.
Make no mistake: despite the setbacks, ByteDance remains a formidable player with deep pockets, unparalleled access to users via TikTok/Douyin, cutting-edge AI technology, and a renewed pipeline of ambitious projects spanning mobile, PC, console, UGC, and major global IPs.
Can the TikTok giant truly become a gaming giant? The jury is still out. They need to prove they can consistently deliver high-quality, engaging games that resonate globally and sustain long-term success. The competition is fiercer than ever. But based on the current trajectory – the talent they’ve attracted, the IPs they’ve secured, the diverse projects in development from Shanghai to Shenzhen – ByteDance is clearly playing the long game now.
For anyone watching the global tech and entertainment landscape, ByteDance Games is a story that’s far from over. The next few years will be crucial in determining if this reconstructed gaming division can finally deliver on its immense potential. Keep an eye on those project releases – the proof, as always, will be in the playing.
Burned out by the relentless pressure to succeed? Discover "Tang Ping," the Chinese youth movement…
Discover the incredible story of IFBH, the Thai company behind "if" coconut water, which achieved…
Explore how soaring cemetery prices in China are challenging ancient burial customs, leading to phenomena…
Uncover the dramatic story of Zhang Xiaoquan, China's iconic 400-year-old knife maker, now battling financial…
Discover Xiao Zhi AI, the open-source Chinese project taking the AI hardware world by storm.…
China's aging population isn't a burden, it's a massive opportunity. Learn how the 'Silver Economy'…